Redemption games are typically games of skill or some element of skilll that reward the player proportionally to their score in the game. The reward most often comes in the form of tickets,credits or points with more credits being awarded for higher scores. These credits or points can then be redeemed (hence the name) at a central location for prizes. The most inexpensive prizes (candy, small plastic or rubber toys) may only require a small number of tickets, points or credits to acquire, while the most expensive ones (Electronic Gaming Devices) may require several thousand. In general, the amount of money spent to win enough tickets for a given prize will exceed the value of the prize itself. Some redemption games with RNG involve elements of chance, which can be set by the operator.
A variation on the ticket-based redemption game is the merchandiser, which directly displays and dispenses merchandise, rather than dispensing tickets, credits or points which are then redeemed for prizes. Redemption games can be seen as the modern successor to carnival games, as the same general principles apply. Some jurisdictions in the United States, prohibit redemption games that distribute tickets based on a player's skill. Games must either dispense no tickets or a fixed amount of tickets per play. For example, Chuck E.
Skill Game development is a highly complex, intensive process which can last up to two years or more, requiring teams of programmers, artists, project managers, writers, musicians and many others.
Game Designers devise what a game consists of and how it plays. They plan and define all the elements of a game: its setting; structure; rules; story flow; characters; the objects, props, vehicles, mathematics and devices available to the characters; interface design; and modes of play. Once the game is devised, the Game Designer communicates this to the rest of the development team who create the art assets and computer code that allow the game to be played.
Sometimes the Game Designer comes up with the game’s premise. More often, most of the core ingredients are already defined and they must decide how to create the best game using these elements, within a certain budget and timescale.
Game Designers should have a deep understanding of the capabilities and benefits of different hardware platforms (e.g. PC, console, mobile device, etc.), as well as familiarity with software technologies and techniques appropriate to each platform.
During development, the Game Designer makes adjustments to the original specification for the game to respond to technical constraints which have been identified and to incorporate new programming and art creation methods developed by the team. They also train UX/UIX to play and field test the game, making sure that they understand what is expected of the finished product.
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